define(['common/breeze/terrainphysicsworld'], function(TerrainPhysicsWorld) {

function TerrainPhysicsPass() {
  this.terrainPhysicsWorld = new TerrainPhysicsWorld();
}

TerrainPhysicsPass.prototype.execute = function(timeDeltaMillis) {
  this.terrainPhysicsWorld.update(timeDeltaMillis);
};

return TerrainPhysicsPass;

});
